Original comics art sale: Resistansen

Gallery

This gallery contains 13 photos.

Next up in my virtual yard sale is the original artwork from my short book, Resistansen. Details follow, leaf through it below first: Open publication – Free publishing – More astoria This charcoal & graphite comics is a rollicking, raunchy … Continue reading

#30dayscomics – Day 2

Okay, you got me. It’s really day 4 today, but I’m playing catch-up today. Hopefully Day 3 will be up before November 5 is upon us….

As you have probably noticed, I’m trying to work grafitti/street tags into both layouts and contents. That and city spaces, but let’s stay with the grafitti for a second. It is a form that is completely foreign to me; I was never a tagger, or part of the whole hip hop/street culture. Since I started teaching comics, however, I’ve had one or two students in each class who almost manically filled sketchbook after sketchbook with elaborate signatures and aliases.

I’ve come to appreciate the form and penmanship required to do these pieces, that sometimes remind me of Quranic calligraphy (which, because of language barriers, I don’t understand either, and therefore am equally fascinated by). The funny thing is, some of these students find it very hard to separate the form from the literal meaning of the words. They simply cannot translate those letters into other forms that don’t carry verbal meaning. I have still to find some way to handle this in my teaching, but now I’m trying to practice what I preach.

These early, awkward attempts to ape “street” calligraphy are mostly done from photo references that I have collected the last couple of years (among those a very thorough documentation of a Finnish bar toilet that was covered from floor to, and including, ceiling in layer upon layer of tags) so if anybody recognises their handiwork on these pages, remember what they say about plagiarism and flattery… Besides, I’m still learning.

Another thing: I’ve always hated when somebody tries to mimick a culture they don’t understand or belong to, usually getting the whole thing ass-backwards. Lego pillaging Maori culture to make their Bionicle line, springs to mind; or Lichtenstein’s comics swipes. But here I am, doing the same. Maybe it’s a midlife crisis. Apologies in advance!

May contain traces of language

A few days ago, esteemed cartoonist Rod McKie wrote a very flattering blog post about my 2006 graphic novel, Sortmund. He seemed to like the art a lot, but what makes the review more interesting to me is, he got the story perfectly right. That may sound like I’m dissing Rod’s literacy, but quite the contrary—you see, the book was only ever published in Danish, a language he does not speak or read.

I find that incredibly fascinating; that a book, which I have always thought of as rather dialogue-driven, narrates so well visually, too. Mind you, I’m not blowing my.own horn here, a lot of water has run under the bridge since I finished Sortmund, and I’ll be the first to point out its flaws.

Once again, it’s mostly to Rod’s credit that he got it. What follows is a rambling meditation on the comics form, which fell out of my head after reading his post:

You often hear the question from non-comics readers, “How do you read these things?” People don’t know if they’re supposed to read text or image first, where I suppose we trained readers take both in at a glance. So yes, Rod is not just a reader, he’s a professional drawer; he knows the language of comics, as his review also shows.

But everybody can read comics, it’s just a matter of the visual grammar used in the individual work that might pose an obstacle. There are different kinds of visual shorthand that make sense to readers accustomed to the genre, form, or even culture in which the comic is created—but may be incomprehensible to beginning comics readers.

Take the banner image at the top of this site, which is my own joke on those clouds of dust that follow people running in gag cartoons and strips (only in my drawing, the cartoon-me isn’t moving, so oh man, I just ruined the joke). It may originate in animated cartoons from the ’40s, where Tom & Jerry, et al would leave a cloud behind when they broke into a sprint.

Or, remember when DragonBall appeared in the West? Didn’t take anybody long to figure out what those instant nosebleeds meant, but I’m sure we all had a short, head-scratching moment before the shoe dropped. That. That’s how untrained readers feel about comics all the time.

Provided of course they only pick up manga, or superhero comics. Those things are like being thrown into Advanced Mechanics class when you just want to learn to drive a car. No, everybody can read comics, across language barriers. It’s mostly the idiomatic trappings that cut off new readers, or the required trivial knowledge of, say, Wolverine’s past as a mercenary in WWII. That was all the cape-bashing for this post, I promise.

Everybody can read comics, and most of us do on a daily basis. If not daily strips in the newspaper, then instructional infographics. They help us not going into the wrong toilet, finding the emergency exit, or using chopsticks in Asian restaurants, etc. Of course, polemics aside, what we think of as comics tend to be a tad more narrative, or even expressive, than the assembly of a Billy bookcase.

Instead of just using framing for clarity and focus, cartoonists use it in a narrative manner, to convey setting, ambience, mood, tension, or release. The same goes for layouts, pacing to time the page turn; light, shadow, colours. Those are the elements of grammar used by the comics creator.

And intuitively so—making comics, we play on the heartstrings of the reader no less than the Don Drapers of the world, or any other propagandist. The most important part of that is not letting them feel it when we play them. Or making them like it (and by “them” I mean “you,” but ignore that for now).

Even when you learn to recognise the techniques and slights of hand, a story well told suspends that cold rationality, because it is more interesting than the mechanisms that switch the backdrops and make the puppets move.

At their finest, comics are not the even balance of text and image that some people would claim; they are visual narratives, using text only for emphasis, or for elaboration. For those things that absolutely must, or cannot, be told, not shown. Most of the time, however, the words just fly out of the characters’ mouths in abundance, like the celebratory pomp of an Olympic opening ceremony (that was a pun on “balloons”. You’re welcome).

Circling back on our starting point: Aside from the fact that Rod works with visual storytelling for a living, I think the language “barrier” became a reason in itself for him to read the images more intently. I’ve had some great experiences personally, trying to wrench meaning from foreign-language comics. You become more inquisitive as a reader when you approach the work as a puzzle to be solved.

Rod speculates briefly on how his comics horizon might have expanded if he were not an English reader, or if he had learnt more languages and been able to read more works untranslated to his native tongue. I’m in the same situation by proxy, so to speak, teaching myself only english so I could read the US comics I was mostly interested in, in my pre-teens.

I’m not sure anymore if we should regret it so much. We share another language.

Here’s a thought about comics series vs graphic novels

[I]n order to exist the series must:
1 – Have an hero. The hero (be it Tintin or Corto Maltese or John Difool) is not a fully developed character, it’s more of a void designed to be filled by the reader with positive things.
2 – A cast of stereotyped characters: the faithful reader knows that this one does this, that one does that. The reader who likes mainstream stuff usually doesn’t want to be surprised (Obelix *always* says that he wants to drink the magic potion; Captain Haddock *always* wants to drink scotch; etc…).
3- A set of stereotyped situations. The plot obeys to a few fixed rules. In adventure comics the thing goes more or less like this: the bad guys attack, the bad guys defeat the good guys, the good guys make a come back and win. The End. In comical comics the hero (or antihero) always commits the same errors, etc…
4 – Adventure follows adventure and the hero and his friends never age. It’s as if nothing happened from story to story (the few exceptions to this rule are far from being perfect).
5 – Psychological depth, what’s that?!

The graphic novel is a strategy to fight the blunt commercialism of the series, it’s the anti-series. Calling a collection of children’s stories (about superheroes, for instance) a “graphic novel” is a co-optation by the sharks, smelling fresh money.

From a blog post by comics critic Domingos Isabelinho.

Here’s a thought about comics (and Mœbius)

Language is the oldest technology humankind has – and visual language, the ability to distill human experience and emotion and make a representation of it, one of the oldest human impulses (the cave paintings in Luscaux are testament to that). It’s a kind of alchemy perhaps, something that helps us reimagine our environment and design the world we make for ourselves. It’s the place in our minds where we translate what we see and experience, where we invent new vistas, new ways of seeing.

Nick Abadzis, remembering Mœbius

Here’s a thought about thinking about comics

Quote

Do you have to want to be a cartoonist in order to make comics?

Or can making comics be more like singing along to a song when we are alone for no reason other than it gives us something (almost undetectable) that not singing doesn’t?

Or can making comics be more like using a salt and pepper shaker to show your friend just where your car was in relation to the other car when the accident happened?

What if people thought of making comics as another good way to sort certain things out?

Lynda Barry, on her tumblr

Here’s a thought about making comics

I guess I define collage broadly as the art of juxtaposition, and even though that’s hopelessly vague as an art-historical definition, it sort of makes sense when applied to comics, which are basically juxtapositions of little drawings, or juxtapositions of words and drawings, or words and a drawing, or maybe things in a single drawing.

Quote: John Hankiewicz, from an interview in Windy Corner Magazine.
Via Derik Badman, who posted a more extensive quote from the interview

Here’s a brutally realistic thought about comics:

In comics, men of words hire men of images. The historical system of patronage is codified by capitalism and is supported by critics who use words and instinctively “read” comic text as though it is merely supported by images that stand in for verbal metaphors. In the arena of commercial art, class ties to and debases visual literacy and text reigns supreme.

From Marguerite Van Cook’s article Sublime Capital, Kirby, Lee, the Worth and the Worthy at The Hooded Utilitarian.