Day 27 – #30dayscomics

Today’s entry is in reply to a Twitter conversation I had yesterday with @FrauLizling. She got so frustrated with her work that she deleted the majority of her blog posts and burned her sketchbooks:

@ Everyone says to keep working, but that shit is hard! xD How the bloody hell do you do it?
@FrauLizling
Lizling Claire

My reply was rather glib (“It’s all I know how to do”) but sitting down with my sketchbook this morning, the question was still churning in my mind. How do you keep working and improving yourself, especially when the world seems to be struggling against you? My answer:

#30daysofcomics Day 1

In a total deviation from my usual sketchbook comics, and as an extension of my current teaching job, the first work in my 30 Days of Comics is an IKEA-like instruction on… making comics.

Note: This post has undergone a series of makeovers. This is the final, and presumably best presentation of Nov 1′s comic.

Teaching comics again

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This week and three weeks on I’m back at Holbæk school of arts teaching comics.

Today was the first of our recurrent music interpretation assignment: students make comics from a given tune, today with the added challenge to only use clippings from discarded encyclopedias and art books.

This found footage approach lets the students work with storytelling and graphic representation without being inhibited by their (perceived) drawing abilities.

Using ready-made imagery allows them to focus on the layouts, and the “lyrical” nature of the assignment relieves them of linear narrative concerns. Every time I give this task to a class I’m blown away by the powerful results.

The music interpreted here is “Making of Cyborg” from the Ghost in the Shell movie. Enjoy the snapshots, I’m mighty proud of this day’s work!

Here’s a fourth thought about comics

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A clipping from the opening chapter to Ivan Brunetti’s Cartooning, Philosophy and Practice. The first paragraph I just happen to disagree with in every possible way, but the food metaphor that follows is just wonderful!

Side note: this and previous “Thought about Comics” snapshots are taken with my phone, and I apologise for the image quality. Consider it an incentive to buy the books I quote!

Here’s a thought about comics

I was reading through the Abstract Comics anthology again (and if you don’t already own it, buy it! It’s a beautiful book with gorgeous contributions. I’m amazed it’s still in stock after 2 years!)

As I made it to the authors bio section, I was struck by Mark Badger‘s lengthy description. Basically, he recounts his travails from art school, through becoming a “comics pro”, to eventually falling out of that business.

Here’s an excerpt I found especially poignant:

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JUST LIKE IN THE MOVIES

A draft version of my editorial for next volume of C’est Bon Anthology, “Motion Picture”:

You know the guy. If you have ever in any social context tried discussing comics on more than a “Lil’ Abner was a durn good strip” level, chances are he was in the crowd. He’s a pretty nondescript guy, could be anybody really, but you’ll recognise him when he chips in and goes “Yeah, comics and movies are similar in a lot of ways.” And then the conversation takes a turn towards film, and it turns out he’s in cinema studies and really needs the attention. And sometimes he’s a woman. Look, I just made him up to prove a point, okay?

And there’s really no connection between comics and film, either. For one thing, comics don’t necessarily move (although some webcomics do); for another, movies very rarely work with plastic framing (since the silver screen doesn’t change its shape). Certain compositional analyses apply to both media, simply because they are both related to art theory, in which the analyses originate.

Film is the vision of a director (and a producer, and a board of CEO’s, and their daughter, and the pony she rode in on) filtered through a cameraman, a cast of actors, a sound designer, an editor, and, ultimately, a projector. Comics are the vision of a cartoonist, filtered through anything that might leave a mark on paper; the cartoonist sends her work to C’est Bon Anthology, you read it, end of line.

But there’s more: Comics are sequences of images composed and arranged to convey the passing of time graphically, and/or by juxtaposition transcend the meaning of the individual images. Which is quite exactly what the sequential images of a filmstrip can’t do without the projector, and, incidentally, in experiencing the time and space of the movie, we cease to perceive the sequence of the displayed images.

But the notion that film and comics are related on a deeper level is popular, and hard to lay to rest, much like Justin Bieber. What better way, I ask you, than to orchestrate an anthology of comics set to the tune of (no, wait, that’s our next volume!) – to the theme of Motion Picture? Read on, but be aware that we might be spoiling movies for you altogether!

Precipitation

Think a little bit about how Navy CIS starts every block with the single last frame of that block. Is somebody being a smart-alec or is it subtle foreshadowing?

Silly me, its Navy CIS.

Consider then how the first ten minutes or so of Lars von Trier’s Melancholia basically tells the entire movie in compressed, hyper-aesthetic, symbolic form. Also, how that intro affects your viewing of the film total.

I think that kind of hands-on is generally underused, and is love to try my hand at it. Or just see more of it.