in Here's a thought, Writing

Here’s a thought about neglected structural aspects

Of course, video games, like movies, are an amalgam of many different media. Some lean on the time-based pleasures of narrative while others resemble the spatially-oriented work found in galleries and museums, visual and plastic arts that bend and shape the space surrounding them. But in the ongoing argument that would claim video games as an authentic, legitimate art form, the medium’s narrative aspects have been overemphasized while its structural aspects go neglected.

—Adam Fleming Petty, in The Spatial Poetics of Nintendo

The last sentence here reflects pretty well my feelings in regards to comics research and analysis.

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